

Shadow Luigi looks like lime candy, should just use the same texture from Shadow Mario’s model and add a slight green tint or no tint at all.
#Super mario sunshine rom issues Patch#
(Unfortunately, the xdelta patch must be downloaded offsite because files exceeding 30MB in size are not permitted onsite.)Īdded a custom title on GameTDB and added the Title ID to be “GLSE01″ If anyone is able to improve this hack by adding anything listed as lacking, send Nintendo 64 Wizard the new asset(s) (and explain how you made them) at the asset(s) are quality enough to be in this mod, the creator’s name will be added to the credits, both on this page and in-game.
#Super mario sunshine rom issues mod#
The title screen is modeled after the European version because this mod originally had a European lead developer and won’t be changed until someone can provide a North American version that looks at least just as good.Due to multiple complaints, the shines may be reverted to their yellow color if enough people vote on it.Shadow Luigi is supposed to resemble Gooigi his bright green color is not the result of a modding limitation.(The model for these particles has yet to be located in the ISO.)Īddressing a couple complaints this mod has gotten: The particles Luigi turns into when entering some level portals or spawning in some levels are still light blue and red instead of dark blue and green.(This would require assembly coding to the best of my understanding, which is very difficult.) Luigi’s hands don’t close while jumping.(There might be a way to fix this, but the question is: Would that make the mod not viable for speedrunning? Because no matter how slight, that would be a gameplay change rather than just an aesthetic change.) The goop originally at Delfino Airstrip is still in the shape of a Mario head with an “M” above it instead of a Luigi head with an “L” above it.(That model also acts up when you try to edit it.) The level entry portals are still “M”s instead of “L”s.(Except the ‘L’ on his hat, which seems to have a property that allows it to get dirty.) The Luigi model doesn’t get dirty when slipping in goop.(That model acts up if you try to edit it.) The FLUDD when not worn on Luigi’s back shows up like its original non-Poltergust 3000 counterpart.(They probably always will due to the extremely difficult rendering it would take to fix, unfortunately.) The pre-rendered cut-scenes still have Mario.A bug where a random NPC in Delfino Plaza sometimes still called the graffiti ‘L’s graffiti ‘M’s was fixed.A bug where graffiti ‘M’s instead of graffiti ‘L’s still showed up on mission 7 of Sirena Beach was fixed.Luigi is now given a fire flower necklace to wear in place of the sun shirt.The HUD icons for the hover, rocket, and turbo nozzles now have more accurate coloring to their corresponding models.
